A Theoretical Blended Learning Proposal for Environmental Education Using ChoiCo and MaLT2
Abstract
This paper presents a theoretically grounded blended learning proposal for Environmental Education in the final year of primary school. The proposed scenario utilizes the digital platform ChoiCo, through which students actively engage in decision-making with visible environmental consequences, and MaLT2, where they create three-dimensional computational representations. The pedagogical approach is based on Design Thinking methodology, integrating playful elements and promoting 21st-century skills. Rooted in constructionist and collaborative learning frameworks, the scenario aims to cultivate environmental empathy, computational thinking, and student agency. Through a combination of narrative simulation, digital tool integration, and reflective activities, the design supports authentic learning experiences that foster both critical awareness and creativity in dealing with “wicked problems” related to sustainability.
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