From physical to digital classroom using digital storytelling and serious games to increase children’s participation: An interactive lesson plan through Padlet web tool.

Abstract
This paper refers to the implementation of a weekly online teaching scenario that took place in the school year 2020-2021 (March 2021) at the 5th Public Kindergarten of Argostoli, based on the tools of digital storytelling, serious games, and the Web 2.0 Padlet tool. The aim of the study was to highlight good practices of distance education in preschool education meeting the needs of the pandemic. A key issue in this pursuit is the exploration of the appropriate open digital tools and paradigms for its implementation. A further concern is the dissemination of all those good practices and suggestions to the rest of the educational community, but also mainly to the end users of the projects, who are children. After the evaluation by the children of the educational tool through appropriate evaluation methodologies, eleven (11) kindergarten teachers were asked to use online questionnaires through Google forms to evaluate the scenario, before being used in the digital classroom, in order to adapt and improve them. The findings of the study showed that the changes that have taken place in the educational process due to the pandemic have brought the modern school to face new challenges that it will have to meet in order to harmonize with the requirements of the modern digital age.
Article Details
- Issue
- Vol. 11 No. 8Β (2022)
- Section
- Editorial