Gamification as tool to raise sociocultural awareness

Published:
Dec 21, 2017
Keywords:
gamification serious games sociocultural awareness self-determination theory narratives παιχνιδοποίηση παιχνίδια σοβαρού σκοπού κοινωνικό-πολιτιστική συνείδηση
Abstract
In this article, we will be using gamification as a tool to generate more engagement with the user and raise his social understanding and cultural awareness. We will underline the fact that the field of games for learning not only is now mature but also play and identities construction can work together.
In this direction, a core question is the following: how do people could learn best digitally? Nowadays digital games have emerged from the background to the foreground of our cultures playing a key role to an increasing area of purposes. To give an answer to this question, a few examples will be presented here, i.e. games from the United Nations website which offer intercultural experiences and aim to develop socio-cultural awareness.
Article Details
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