Proposal for online teaching in junior high school mathematics designed according to the ADDIE model.


Published: Dec 21, 2017
Keywords:
Online learning ADDIE model Edmodo Geogebra Οnline instruction design ICT
Λαμπρινή Νικόλαος Αλεξίου
Abstract

Designing an online instruction is a complex and time-consuming process. While there are no specific recipes for creating successful online lessons, the use of design models can help the teacher, design, organize and develop the course of an instruction. This article presents a teaching proposal in first-grade junior high school mathematics. The proposal design was based on the ADDIE model, whose steps are analyzed. The chosen online platform is Edmodo. Using Edmodo's educational platform, the student will communicate with his peer and his teacher, watch videos and presentations, interact through PC via mathematics’ software Geogebra, fill in worksheets, interact with assessment tests made with the help of Edmodo and Hot Potatoes software. In conclusion, the evaluation of the teaching process is considered to be necessary and therefore basic criteria on which this evaluation will be based, are presented.

Article Details
  • Section
  • Editorial
Author Biography
Λαμπρινή Νικόλαος Αλεξίου

πτυχίο μαθηματικών του Πανεπιστημίου Πατρών

Μεταπτυχιακό στις Επιστήμες Αγωγής με τίτλο Εκπαιδευτική τεχνολογία

καθηγήτρια δευτεροβάθμιας εκπαίδευσης

References
Arkün, S., & Akkoyunlu, B. (2008). A Study on the development process of a multimedia learning environment according to the ADDIE model and students’ opinions of the multimedia learning environment. Interactive educational multimedia: IEM, (17), 1-19.
Balasubramanian, K., Jaykumar, V., & Fukey, L. N. (2014). A study on “Student preference towards the use of Edmodo as a learning platform to create responsible learning environment”. Procedia-Social and Behavioral Sciences, 144, 416-422.
Bichelmeyer, B. (2005). The ADDIE model: A metaphor for the lack of clarity in the field of IDT. IDT Record.
Γιαννουλόπουλος, Π. (2013). Μεσοκάθετος ευθυγράμμου τμήματος με κανόνα και διαβήτη. Προσπελάστηκε στις 29/8/17 από: https://www.youtube.com/watch?v=sEwG3wK5D6g
Davis, A. L. (2013). Using instructional design principles to develop effective information literacy instruction: The ADDIE model. College & Research Libraries News, 74(4), 205-207.
Dijanić, Ž. B. (2011, January). Discovery learning in mathematics by using dynamic geometry software GeoGebra–action research. In The Third International Scientific Colloquium Mathematics and Children (The Math Teacher).
Garrison, D. R. (2003). Cognitive presence for effective asynchronous online learning: The role of reflective inquiry, self-direction and metacognition. Elements of quality online education: Practice and direction, 4(1), 47-58.
Gunawardena, C., Carabajal, K., & Lowe, C. A. (2001). Critical Analysis of Models and Methods Used To Evaluate Online Learning Networks.
Lohr, L. (1998). Using ADDIE To Design a Web-Based Training Interface. Προσπελάστηκε στις 29/8/17 από: http://files.eric.ed.gov/fulltext/ED421139.pdf
Mandinach, E. B. (2005). The development of effective evaluation methods for e-learning: A concept paper and action plan. Teachers College Record, 107(8), 1814.
Moller, L. (1998). Designing communities of learners for asynchronous distance education. Educational technology research and development, 46(4), 115-122.
Moore, M. G. (1989). Three types of interaction. American Journal of Distance Education, 3(2). 1-6
Mills, K. A., & Chandra, V. (2011). Microblogging as a literacy practice for educational communities. Journal of Adolescent & Adult Literacy, 55(1), 35-45.
Παπαναστασίου ,Κ.. (2013). Μέτρηση και αξιολόγηση στην εκπαίδευση. Λευκωσία. Παιδαγωγικό Ινστιτούτο Κύπρου
Peterson, C. (2003). Bringing ADDIE to life: Instructional design at its best. Journal of Educational Multimedia and Hypermedia, 12(3), 227-241.
Ross, A., Siepen, G., & O'Connor, S. (2003). Making distance learning EROTIC: Applying interpretation principles to distance learning. Environmental Education Research, 9(4), 479-495.
Sharples, M. (2000). The design of personal mobile technologies for lifelong learning. Computers & Education, 34(3), 177-193.
Shelton, K., & Saltsman, G. (2008). Applying the ADDIE model to online instruction. In L.Tomei & R. Morris (Ed), Adapting information and communication technologies for effective education, 2, 40-57.
Singh, H. (2003). Building effective blended learning programs. Educational Technology-Saddle Brook Then Englewood Cliffs NJ-, 43(6), 51-54.
Trung, T. (2014). Discovery learning with the help of the geogebra dynamic geometry software. International Journal of Learning, Teaching and Educational Research, 7(1).
Vrasidas, C., & Glass, G. V. (2002). A conceptual framework for studying distance education. Distance education and distributed learning, 31-55.
Vrasidas, C., & McIsaac, M. S. (1999). Factors influencing interaction in an online course. American Journal of Distance Education, 13(3), 22-36.
Vrasidas, C., & McIsaac, M. S. (2000). Principles of pedagogy and evaluation for web-based learning. Educational Media International, 37(2), 105-111.
Vrasidas, C., Michalinos, Z., & Chamberlain, R. (2004). The design of online learning communities: Critical issues. Educational Media International, 41(2), 135-143.
Wang, S. K., & Hsu, H. Y. (2009). Using the ADDIE model to design Second Life activities for online learners. TechTrends, 53(6), 76-81.