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Increasing Motivation Through Gamification in E-Learning

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Kalliopi Rapti


Although e-learning efficiently deals with many problems that traditional learning environments face, it still copes with dull content which demotivates learners from progressing through syllabus. Gamification is a new trend that could help address this issue and this paper aims to describe its effective application.

Λέξεις κλειδιά

gamification; e-learning; distance learning; student motivation; educational technology

Πλήρες Κείμενο:

PDF (English)

DOI: http://dx.doi.org/10.12681/icodl.640

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