Gamification strategies in learning spaces: A brief toolkit


Δημοσιευμένα: Νοε 1, 2015
Λέξεις-κλειδιά:
i2Flex blended learning gamification gameful learning
Raphael Raphael
Περίληψη
What is the role of play in learning?  What ways can we as educators leverage our students’ extracurricular digital lives in meaningful ways in our digital and physical learning environments?  What roles can the elements of game mechanics and game thinking serve towards these ends, especially in a blended learning environment? These are some of the initial questions that guide this brief gamification toolset, a series of practical considerations drawn from field experience and relevant research that may be helpful for teachers and administrators interested in exploring ways to gamify their own digital and physical learning communities or spaces.
Λεπτομέρειες άρθρου
  • Ενότητα
  • Τμήμα Β