Utilizing and evaluating the virtual world of Second Life for collaborative learning activities: A primary case study

Περίληψη
In the last decade, there is a common conviction for modern learning practices to use virtual worlds (VWs) for enhancing the “technological literacy.” Likewise, the corollary of interactivity and social formalization of modeling, allows the design of learning activities, in conjunction with contemporary pedagogical approaches. Accordingly to these provisions, our paper focuses on the implementation of a collaborative lesson, taking advantage of the virtual world “Second Life” (SL). Thence, a case study was stipulated at the Kavala Institute of Technology, presenting the findings of an effort that 25 undergraduate students involved to investigate the value of this effort, in a computer lab. This premise frequently recapitulates, firstly our effort to articulate the initial perceptions of students-based assessments, and secondarily to demonstrate multisensory-multimodal perspectives that are being emerged from the exploitation of virtual worlds in Education.
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Pellas, N., & Kazanidis, I. (2022). Utilizing and evaluating the virtual world of Second Life for collaborative learning activities: A primary case study. Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας & Επικοινωνιών στην Εκπαίδευση, 1, 391–398. ανακτήθηκε από https://eproceedings.epublishing.ekt.gr/index.php/cetpe/article/view/4651
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