Transforming a magnetism laboratory into an inquiry-based inclusive alternate reality games (IB-ARG): The case of Magnito


Published: Sep 16, 2024
Keywords:
Inquiry Inclusion Alternate Reality Games
Christos Skraparlis
Nagia Stylianidou
Angelos Sofianidis
Abstract

The present paper focuses on the development and evaluation of an inclusive inquiry-based Alternate Reality Game, enhanced with Augmented Reality. The assessment was carried out by collecting data on learning outcomes and was conducted with a pre- and post-intervention worksheet. Sixty-five Preschool student teachers participated in the study in the context of a Science Course. The results of this study show that the students showed a statistically significant increase in their performance in the subject matter by working in an inclusive interactive, gamified learning environment.

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