Transforming a magnetism laboratory into an inquiry-based inclusive alternate reality games (IB-ARG): The case of Magnito


Πρακτικά Εκτεταμένων Συνόψεων Εργασιών
Published: Oct 2, 2023
Keywords:
Inquiry Inclusion Alternate Reality Games
Christos Skraparlis
Nayia Stylianidou
Angelos Sofianidis
https://orcid.org/0000-0002-1378-9739
Abstract

The present paper focuses on the development and evaluation of an inclusive inquiry-based Alternate Reality Game, enhanced with Augmented Reality. The assessment was carried out by collecting data on learning outcomes and was conducted with a pre- and post-intervention worksheet. Sixty-five Preschool student teachers participated in the study in the context of a Science Course. The results of this study show that the students showed a statistically significant increase in their performance in the subject matter by working in an inclusive interactive, gamified learning environment.

Article Details
  • Section
  • 20. TRAINING OF SPECIAL GROUPS IN SCIENCE
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References
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