Εκπαίδευση Εκπαιδευτικών στη χρήση προσαρμοστικής παιχνιδοποίησης στις Φυσικές Επιστήμες


Δημοσιευμένα: Σεπ 4, 2024
Λέξεις-κλειδιά:
Προσαρμοστική παιχνιδοποίηση, Εκπαίδευση Εκπαιδευτικών, μοντέλο TPASK. Adaptive education, Teacher education, TPASK framework
Αλκίνοος Ιωάννης Ζουρμπάκης
Μιχαήλ Καλογιαννάκης
Σταμάτης Παπαδάκης
Περίληψη
Περίληψη

Η παρούσα έρευνα διερευνά την εκπαίδευση των εκπαιδευτικών στη χρήση ενός προσαρμοστικού εργαλείου παιχνιδοποίησης για τη διδασκαλία των Φυσικών Επιστημών. Συγκεκριμένα, οι εκπαιδευτικοί επιμορφώθηκαν με βάση το μοντέλο Τεχνολογικής Παιδαγωγικής Γνώσης των Επιστημών (TPASK) για την αποτελεσματική χρήση ενός προσαρμοστικού περιβάλλοντος παιχνιδοποίησης στην εκπαίδευση των Φυσικών Επιστημών. Ο κύριος στόχος ήταν να αξιολογηθεί μέσω της χρήσης κατάλληλων ερωτηματολογίων η αντίληψη των εκπαιδευτικών σχετικά με την ετοιμότητα, την αυτοπεποίθηση και τα κίνητρά τους για την ενσωμάτωση αυτού του ψηφιακού εργαλείου στις τάξεις τους πριν και μετά την εκπαίδευσή τους. Έξι εκπαιδευτικοί πήραν μέρος στην έρευνα. Τα αποτελέσματα φανερώνουν ότι οι εκπαιδευτικοί είχαν υψηλά ποσοστά αναφορικά με τις ικανότητές τους σχετικά με το TPASK, με αξιοσημείωτη βελτίωση στην κατανόησή τους για το προσαρμοστικό περιβάλλον παιχνιδοποίησης και την εφαρμογή του στη διδασκαλία. Όμως δεν μπορούν να γενικευτούν λόγω του περιορισμένου δείγματος της έρευνας. Επιπλέον, εμφάνισαν αυξημένη αυτό-αποτελεσματικότητα μετά την εκπαίδευση και μεγαλύτερα κίνητρα για τη χρήση της εφαρμογής. Η παρούσα μελέτη υποδηλώνει μια αυξανόμενη ανάγκη για παρόμοιες σύγχρονες πρωτοβουλίες εκπαίδευσης της εκπαιδευτικής κοινότητας στο άμεσο μέλλον.


Abstract

This research explores teachers' training in using an adaptive gamification tool for teaching elementary science education concepts. Specifically, teachers in this study received training based on the Technological Pedagogical and Science Knowledge (TPASK) model to effectively employ an adaptive gamification environment in science education. The main objective was to assess teachers' perceptions of their preparedness, confidence, and motivation to integrate this digital tool into their classrooms before and after their training, as determined by questionnaires. Six teachers took part in the survey. The results indicate that teachers generally held an above-average perception of their TPASK-related abilities, with a notable improvement in their understanding of the adaptive gamification environment and its application in teaching. However, they cannot be generalized due to the small sample size. Furthermore, the teachers demonstrated increased self-efficacy following the training and greater motivation to use the application. Consequently, this study suggests a growing demand for similar training initiatives.


 

Λεπτομέρειες άρθρου
  • Ενότητα
  • Εισηγήσεις
Αναφορές
Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322. https://doi.org/10.1016/j.edurev.2020.100322
Bozkurt, A., & Sharma, R. C. (2020). Education in normal, new normal, and next normal: Observations from the past, insights from the present and projections for the future. Asian Journal of Distance Education, 15(2), i-x. https://doi.org/10.5281/zenodo.4362664
Caprara, G. V., Barbaranelli, C., Borgogni, L., & Steca, P. (2003). Efficacy Beliefs as Determinants of Teachers' Job Satisfaction. Journal of Educational Psychology, 95(4), 821–832. https://doi.org/10.1037/0022-0663.95.4.821
Caprara, G. V., Barbaranelli, C., Steca, P., & Malone, P. S. (2006). Teachers' self-efficacy beliefs as determinants of job satisfaction and students' academic achievement: A study at the school level. Journal of school psychology, 44(6), 473-490. https://doi.org/10.1016/j.jsp.2006.09.001
Cetin-Dindar, A., Boz, Y., Sonmez, D. Y., & Celep, N. D. (2018). Development of pre-service chemistry teachers’ technological pedagogical content knowledge. Chemistry Education Research and Practice, 19(1), 167-183. https://doi.org/10.1039/C7RP00175D
Courcier, I. (2012). What is Personalised Learning in England? An investigation of Teacher’s Conceptions. In Personalisation of Education in Concepts (pp. 141-160). SensePublishers
Damaševičius, R., Maskeliūnas, R., & Blažauskas, T. (2023). Serious games and gamification in healthcare: a meta-review. Information, 14(2), 105. https://doi.org/10.3390/info14020105
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining" gamification". In Proceedings of the 15th international academic MindTrek conference: Envisioning future media environments (pp. 9-15). https://doi.org/10.1145/2181037.2181040
Deterding, S. (2012). Gamification: designing for motivation. interactions, 19(4), 14-17. https://doi.org/10.1145/2212877.2212883
Doering, A., Koseoglu, S., Scharber, C., Henrickson, J., & Lanegran, D. (2014). Technology Integration in K-12 Geography Education Using TPACK as a Conceptual Model. Journal of Geography, 113(6). 223-237. https://doi.org/10.1080/00221341.2014.896393
Hallifax, S., Serna, A., Marty, J. C., & Lavoué, É. (2019). Adaptive gamification in education: A literature review of current trends and developments. In Transforming Learning with Meaningful Technologies: 14th European Conference on Technology Enhanced Learning, EC-TEL 2019, Delft, The Netherlands, September 16–19, 2019, Proceedings 14 (pp. 294-307). Springer International Publishing.
Hallifax, S., Lavoué, E., & Serna, A. (2020). To tailor or not to tailor gamification? An analysis of the impact of tailored game elements on learners’ behaviours and motivation. In International conference on artificial intelligence in education (pp. 216-227). Cham: Springer International Publishing. https://doi.org/10.1007/978-3-030-52237-7_18
Hassan, M. A., Habiba, U., Majeed, F., & Shoaib, M. (2021). Adaptive gamification in e-learning based on students’ learning styles. Interactive Learning Environments, 29(4), 545-565. https://doi.org/10.1080/10494820.2019.1588745
Jagušt, T., Botički, I., & So, H. J. (2018). Examining competitive, collaborative and adaptive gamification in young learners' math learning. Computers & education, 125, 444-457. https://doi.org/10.1016/j.compedu.2018.06.022
Jimoyiannis, A. (2010). Designing and implementing an integrated technological pedagogical science knowledge framework for science teachers professional development. Computers & Education, 55(3), 1259-1269. https://doi.org/10.1016/j.compedu.2010.05.022
Kalogiannakis, M. (2010). Training with ICT for ICT from the trainer’s perspective. A Greek case study. Education and Information Technologies, 15(1), 3-17. https://doi.org/10.1007/s10639-008-9079-3
Kalogiannakis, M., Papadakis, S., & Zourmpakis, A. I. (2021). Gamification in science education. A systematic review of the literature. Education Sciences, 11(1), 22. https://doi.org/10.3390/educsci11010022
Kapp, K. M. (2012). The gamification of learning and instruction: game-based methods and strategies for training and education. John Wiley & Sons.
Koehler, M., & Mishra, P. (2009). What is technological pedagogical content knowledge (TPACK)?. Contemporary issues in technology and teacher education, 9(1), 60-70.
Koh, J. H., & Divaharan, H. (2011). Developing pre-service teachers' technology integration expertise through the TPACK-developing instructional model. Journal of Educational Computing Research, 44(1), 35-58. https://doi.org/10.2190/EC.44.1.c
Koh, J. H. L., & Chai, C. S. (2014). Teacher clusters and their perceptions of technological pedagogical content knowledge (TPACK) development through ICT lesson design. Computers & Education, 70, 222-232. https://doi.org/10.1016/j.compedu.2013.08.017
Lee, M. H., Wu, Y. T., & Tsai, C. C. (2009). Research trends in science education from 2003 to 2007: A content analysis of publications in selected journals. International Journal of Science Education, 31(15), 1999-2020. https://doi.org/10.1080/09500690802314876
Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers college record, 108(6), 1017-1054. https://doi.org/10.1111/j.1467-9620.2006.00684.x
Monterrat, B., Lavoué, É., & George, S. (2017). Adaptation of gaming features for motivating learners. Simulation & Gaming, 48(5), 625-656.
Mora, A., Tondello, G. F., Nacke, L. E., & Arnedo-Moreno, J. (2018). Effect of personalized gameful design on student engagement. In 2018 IEEE global engineering education conference (EDUCON) (pp. 1925-1933). IEEE. https://doi.org/10.1109/EDUCON.2018.8363471
Oliveira, W, Toda, A, Toledo, P, Shi, L, Vassileva, J, Bittencourt, I I, & Isotani, S (2020). Does tailoring gamified educational systems matter? The impact on students’ flow experience. In Proceedings of the 53rd Hawaii international conference on system sciences (pp. 1226–1235).
Osadcha, K., Osadchyi, V., Kruglyk, V., & Spirin, O. (2021). Modeling of the adaptive system of individualization and personalization of future specialists’ professional training in the conditions of blended learning. Educational Dimension, 5, 109-125. https://doi.org/10.31812/educdim.4721
Peng, H., Ma, S., & Spector, J. M. (2019). Personalized adaptive learning: an emerging pedagogical approach enabled by a smart learning environment. Smart Learning Environments, 6(1), 1-14. https://doi.org/10.1186/s40561-019-0089-y
Petousi, V., & Sifaki, E. (2020). Contextualizing harm in the framework of research misconduct. Findings from discourse analysis of scientific publications, International Journal of Sustainable Development, 23(3/4), 149-174. https://doi.org/10.1504/IJSD.2020.115206
Pusparini, F., Riandi, R., & Sriyati, S. (2017). Developing technological pedagogical content knowledge (TPACK) in animal physiology. In Journal of Physics: Conference Series (Vol. 895, No. 1, p. 012059). IOP Publishing.
Rodrigues, L. F., Oliveira, A., & Rodrigues, H. (2019). Main gamification concepts: A systematic mapping study. Heliyon, 5(7), 1-13. https://doi.org/10.1016/j.heliyon.2019.e01993
Roussinos, D., & Jimoyiannis, A. (2019). Examining primary education teachers’ perceptions of TPACK and the related educational context factors. Journal of Research on Technology in Education, 51(4), 377-397. https://doi.org/10.1080/15391523.2019.1666323
Schönfelder, M. L., & Bogner, F. X. (2020). Between science education and environmental education: How science motivation relates to environmental values. Sustainability, 12(5), 1968. https://doi.org/10.3390/su12051968
Schumm, M. F., & Bogner, F. X. (2016). The impact of science motivation on cognitive achievement within a 3-lesson unit about renewable energies. Studies in Educational Evaluation, 50, 14-21. https://doi.org/10.1016/j.stueduc.2016.06.002
Seaborn, K., & Fels, D. I. (2015). Gamification in theory and action: A survey. International Journal of human-computer studies, 74, 14-31.
Sharma, L., & Srivastava, M. (2019). Teachers’ motivation to adopt technology in higher education. Journal of Applied Research in Higher Education, 12(4), 673-692. https://doi.org/10.1108/JARHE-07-2018-0156
Teo, T. (2009). The impact of subjective norm and facilitating conditions on pre-service teachers' attitude toward computer use: A structural equation modeling of an extended technology acceptance model. Journal of Educational Computing Research, 40(1), 89-109. https://doi.org/10.2190/EC.40.1.d
Tzafilkou, K., Perifanou, M. A., & Economides, A. A. (2021). Teachers’ trainers’ intention and motivation to transfer ICT training: The role of ICT individual factors, gender, and ICT self-efficacy. Education and Information Technologies, 26(5), 5563-5589. https://doi.org/10.1007/s10639-021-10541-z
UNESCO. (2017). UNESCO's In pursuit of smart learning environments for the 21st century. https://unesdoc.unesco.org/ark:/48223/pf0000252335
UNESCO. (2008). UNESCO’s ICT Competency Standards for Teachers. https://unesdoc.unesco.org/ark:/48223/pf0000156207.
Wang, Q., & Zhao, G. (2021). ICT self‐efficacy mediates most effects of university ICT support on preservice teachers' TPACK: Evidence from three normal universities in China. British Journal of Educational Technology, 52(6), 2319-2339. https://doi.org/10.1111/bjet.13141
Wong, K.-T., Osman, R.-B. T., Goh, P. S. C., & Rahmat, M. K. (2013). Understanding student teachers’ behavioural intention to use technology: technology acceptance model (TAM) validation and testing. International Journal of Instruction, 6(1), 89–104.
Yazan, B. (2015). Three approaches to case study methods in education: Yin, Merriam, and Stake. The qualitative report, 20(2), 134-152. https://doi.org/10.46743/2160-3715/2015.2102
Yeh, Y. F., Chan, K. K. H., & Hsu, Y. S. (2021). Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process. Computers & Education, 171, 104238. https://doi.org/10.1016/j.compedu.2021.104238
Yildiz Durak, H., Atman Uslu, N., Canbazoğlu Bilici, S., & Güler, B. (2023). Examining the predictors of TPACK for integrated STEM: Science teaching self-efficacy, computational thinking, and design thinking. Education and Information Technologies, 28(7), 7927-7954. https://doi.org/10.1007/s10639-022-11505-7
Yin, R. K. (2017). Case Study Research and Applications: Design and Methods. Thousand Oaks, CA: SAGE Publications.
Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020). The impact of gamification on learning and instruction: A systematic review of empirical evidence. Educational research review, 30, 100326. https://doi.org/10.1016/j.edurev.2020.100326
Zelkowski, J., Gleason, J., Cox, D. C., & Bismarck, S. (2013). Developing and validating a reliable TPACK instrument for secondary mathematics preservice teachers. Journal of Research on Technology in Education, 46(2), 173-206. https://doi.org/10.1080/15391523.2013.10782618
Zimmermann, F., Melle, I., & Huwer, J. (2021). Developing prospective chemistry teachers’ TPACK–A comparison between students of two different universities and expertise levels regarding their TPACK self-efficacy, attitude, and lesson planning competence. Journal of Chemical Education, 98(6), 1863-1874. https://doi.org/10.1021/acs.jchemed.0c01296
Zourmpakis, A. I., Papadakis, S., & Kalogiannakis, M. (2022). Education of preschool and elementary teachers on the use of adaptive gamification in science education. International Journal of Technology Enhanced Learning, 14(1), 1-16. https://doi.org/10.1504/IJTEL.2022.120556
Zourmpakis, A. I., Kalogiannakis, M., & Papadakis, S. (2023). A Review of the Literature for Designing and Developing a Framework for Adaptive Gamification in Physics Education. in Taşar, M. F.& Heron, P. R. L. (Eds.), The International Handbook of Physics Education Research: Teaching Physics (pp. 5–1–5–26) AIP Publishing. https://doi.org/10.1063/9780735425712_005