From information consuming to participating: gamedesign supporting learning experiences in museums
Περίληψη
In this paper we analyze two different trends that have informed technology for learning in cultural institutions during recent years: one more established trend, supporting the information consumption metaphor and the other one, emerging recently, that invites visitors to participate in the process of culture creation. We discuss then game design as an example of participatory activity and we identify its learning dimensions. In particular, we elaborate on the role of technology in providing a scaffold that can help museum audience to construct games which can function as “public artefacts” and can be added to the museum’s assets, enhancing audience engagement and community building.
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Yiannoutsou, N., & Avouris, N. (2022). From information consuming to participating: gamedesign supporting learning experiences in museums. Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας & Επικοινωνιών στην Εκπαίδευση, 1, 666–671. ανακτήθηκε από https://eproceedings.epublishing.ekt.gr/index.php/cetpe/article/view/4691
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