Η ΣΥΜΒΟΛΗ ΤΗΣ ΦΟΡΗΤΗΣ ΜΑΘΗΣΗΣ ΚΑΙ ΤΗΣ ΠΑΙΧΝΙΔΟΠΟΙΗΣΗΣ ΣΤΟΝ ΝΑΝΟ-ΕΓΓΡΑΜΜΑΤΙΣΜΟ ΠΑΙΔΙΩΝ ΠΡΩΙΜΗΣ ΗΛΙΚΙΑΣ
Abstract
The paper focuses on nano-teaching aimed at young children, that was based on digital devices and employed gamification mechanisms. Children gained a qualitative understanding of size, a concept that was motivated by the health crisis. The goal was to combine teaching methodologies that utilize tablets and desktop computers with an array of gamification concepts in order to engage children and introduce them to nano-literacy. Through a quasi-experimental research method, 150 second grade primary school students of Heraklion were divided into the 1st experimental group with PCs, the 2nd experimental group with tablets and the control group in order to investigate the effectiveness of learning nanotechnology concepts through individual semi-structured interviews.
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