Climate Change Education through STEM Activities


Published: Apr 18, 2026
Keywords:
artificial intelligence augmented reality climate education serious games STEM activities
Emily Michailidi
https://orcid.org/0000-0003-1094-9407
Dimitris Stavrou
https://orcid.org/0000-0002-2813-0152
Athanasia Kokolaki
https://orcid.org/0000-0003-4819-7669
Argyris Nipyrakis
https://orcid.org/0000-0002-6075-1784
Giorgos Peikos
https://orcid.org/0000-0002-4718-544X
Giannis Metaxas
Nikos Kapelonis
Eleni Botzaki
https://orcid.org/0009-0008-3586-8033
Chara Bitsaki
https://orcid.org/0000-0001-8952-9207
Katerina Tsifetaki
Kalliopi Zarba
Maria Gavala
Ioannis Xypolias
Christos Masouras
Abstract

The workshop presents innovative educational activities and teaching approaches for climate education. Participants will interact with artificial intelligence and augmented reality applications, experimental activities using microcomputing systems, role-playing games, educational games, and escape room simulations. The aim is to highlight best practices that address the need for climate literacy among students.

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References
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