The role of gender in digital games use
Περίληψη
Digital games are now part of our everyday life. Children and youngsters are using digital games. The purpose of this study is to investigate, whether there are any differences between males and females when they choose to play or not digital games. Our sample consisted of 137 undergraduate students from the University of Ioannina (males:65, females:72). The data were collected using a questionnaire. This research is in progress and according to our preliminary findings, 24,8% of the students totally chose multiplayer digital games for enjoyment where 20,4% of students did not prefer them at all. It was also found that 21,9% of students fully choose digital simulation games for enjoyment and 18,2% of students did not prefer them at all. In addition, a statistically significant difference across genders (males vs. females) was identified regarding their preference/use of (i) multiplayer digital games and (ii) digital simulation games.
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