Measuring presence in a collaborative physics learning activity in Second Life

Δημοσιευμένα: Σεπ 21, 2023
multi-user virtual environments Second Life spatial presence social presence physics
Ioannis Vrellis
Nikiforos M. Papachristos
Antonis Natsis
Tassos A. Mikropoulos

Multi-user virtual environments (MUVEs) are surrounded by hype regarding their impact on and potential in education. Many issues regarding the educational affordances of MUVEs and the learning experience of users are still under research. Presence is an important phenomenon users experience when interacting with and via virtual environments and seems to play an important role in learning. This paper presents empirical data gathered from an exploratory study regarding a problem-based physics learning activity in Second Life (SL). Our aim is to gain knowledge and experience about the sense of presence (spatial and social) that emerges while students collaborate in MUVEs. Students (n=30) collaborated “in-world” in order to solve a problem. Data were gathered using the Temple Presence Inventory (TPI) questionnaire. Results indicate higher scores of social presence than spatial presence. Correlations were found between dimensions of presence, subjective computer expertise and tendency to become involved in activities.

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