Creating a Whole-Class Digital Learning Environment Using a Simple Variable-Based Flash Game
Περίληψη
Flash games were developed to assist in the teaching and learning of science at upper primary and lower secondary levels. One game reported here dealt with the concept of friction and it was designed to be easy to use for teachers. We report that whereas many digital learning environments rightly attend to children’s learning, in order to engage teachers more fully in digital learning, change of practice must be managed in a carefully considered and considerate way. Therefore evaluation of this software is through teacher reflection following use of the instrument within the context of a teaching sequence employing standard hands-on experimental work. It is anticipated that teachers will attempt to adapt their practice to take account of this technology and that it will form the basis of further change and a greater engagement with digital learning.
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McCloughlin, T., Gash, H., & O’Reilly, S. (2026). Creating a Whole-Class Digital Learning Environment Using a Simple Variable-Based Flash Game . Συνέδρια της Ελληνικής Επιστημονικής Ένωσης Τεχνολογιών Πληροφορίας & Επικοινωνιών στην Εκπαίδευση, 1, 107–112. ανακτήθηκε από https://eproceedings.epublishing.ekt.gr/index.php/cetpe/article/view/9550
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